Competition History

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Cooperation FIRST

Four teams, paired in two alliances, will compete in each match. An alliance scores points by placing balls in their goal, and by positioning their robots in designated areas at the end of each match. At the start of a match each alliance has seven yellow balls and one black ball in their station. In addition, there are fifteen yellow balls and two black balls on the far side of the field which may be scored by either alliance

Competitions and Awards:

Long Island Regional

  • Regional Finalist
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Diabolical Dynamics

This game requires two alliances of robots each to place the most balls in goals.

Competitions and Awards:

New York City Regional

  • Regional Finalist
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Zone Zeal

This game requires alliances to place the most soccer balls into goals and extra points are given when robots are in scoring zones at the end of the game.

Competitions and Awards:

New York City Regional

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Stack Attack 

The game requires robots to collect and stack plastic containers on their side of the field. The score is determined by the robots and containers and the height of the stacks at the end of the match.

Competitions and Awards:

New York City Regional

  • Semi-Finalist
  • Imagery Award Winner
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FIRST Frenzy: Raising the Barwith

The game requires robots to collect and pass 13″ balls to the human player to then shoot them into moveable goals. There are three 30″ balls on the field that can be placed on top of any goal, which will double the point value. Additionally, robots may attempt to hang from a 10′ bar.

Competitions and Awards:

New York City Regional

  • Johnson & Johnson Sportsmanship Award
  • Semi-Finalists

New Jersey Regional

  • 8th Seed
  • Semi-Finalist
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Triple Play

The game is played on a 27′ wide by 52′ long playing field with the 9 goals configured in 3 x 3

matrix. The robots must place the red and blue game tetras in or on one or more of the nine goals to score points and “claim ownership” of the goals.

Competitions and Awards:

New York City Regional

  • Regional Winner
  • Motorola Quality Award

New Jersey Regional

  • Regional Winner

Curie in Atlanta

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Aim High

Robot Name: Rambo

Aim High challenged the students to build robots that could aim balls at an over-head target. Rambo used camera tracking to get aligned with the target, and during autonomous, it could correct its path of movement even if it was set off-track by a third party alliance.

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Competitions and Awards:

New Jersey Regional

  • Regional Finalist
  • 2nd Seed

New York City Regional

  • Chairman’s Award Winner
  • Regional Winner
  • Woodie Flowers Award (Mr. Siegel)
  • Autodesk Visualization Award
  • RadioShack Innovation in Control Award
  • Safety Award
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Rack ‘N’ Roll

Robot Name: Racky

This game challenged the team to place circular tubes on a randomly assorted rack. Racky itself operated using pneumatics to control the joints of the arm. It made use of two cameras to track the target for tube placement. This configuration resulted in an accurate autonomous mode. The game was played by two alliances, each consisting of three teams.

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Competitions and Awards:

New Jersey Regional

  • Semi Finalist
  • Rockwell Automation Innovation in Control Award
  • Website Excellence Award

New York City Regional

  • Xerox Creativity Award
  • Autodesk Visualization Award
  • Regional Finalist

Pittsburgh Regional

  • 3rd Seed
  • Semi-Finalist
  • Xerox Creativity Award
  • General Motors Industrial Design Award
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FIRST Overdrive

Robot Name: Advanced Mechanical Intelligence (A.M.I.)

This robot catapulted a ball 40-inch in diameter over a six foot rack. It made use of a pneumatics system, building up air pressure and then releasing air to pressurize pistons which in turn, catapulted the ball. This game was a non-contact sport and consisted of two alliances of three teams competing for who could run the most laps around the track and who could catapult the greatest number of balls over the barrier.

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Competitions and Awards:

Pittsburgh Regional

  • Regional Finalist
  • Delphi Driving Award
  • Technology Award

Long Island Regional

  • Rockwell Automation Innovation in Control

New York City Regional

  • Regional Finalist
  • Xerox Creativity

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Lunacy

Robot Name: Sliding Seagull

This game is on a different field made of special materials which enabled robots to maneuver around it quickly. Each robot is attached to a “trailer” bin which collects ball-like objects known as cells. There are three types of cells – moon rock, empty cell, and super cell. The goal of the game is for an alliance to achieve the most points by collecting cells in their trailers. Moon rocks and empty cells are two points each and super cells are fifteen points each. Cells are placed into trailers by being thrown by human players outside the field or being put into a trailer from a feeder station at the edge of the field. During the end of the game, a robot may go to a feeder station and exchange normal cells for super cells to achieve more points.

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Competitions and Awards:

New York City Regional

  • 1st Seed
  • Engineering Inspiration Award
  • Autodesk Visualization Award

Curie at Atlanta

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Breakaway

Robot Name: Chihuahua

This FIRST robot was designed to play soccer on an uneven field with hill-like obstacles. This robot takes advantage of a six wheel tank drive with the middle wheel on each side suspended above all else, to allow the robot to travel over bumps while keeping at least four wheels in contact with the ground at all times. Chihuahua can herd soccer-balls using a roller and has the ability to kick the obtained balls across the entire length of the FIRST field, using motors to wind a kicker, and tubing – to release it.

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Competitions and Awards:

New York City Regional

  • Regional Finalists
  • Woodie Flowers Award (Mr. Raile)
  • Chairman’s Award
  • Autodesk Visualization Award

Archimedes at Atlanta

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Logo Motion

Robot Name: Choo-Choo

In celebration of FIRST’s twentieth anniversary, Logomotion was a revamp of one of the most popular games in FIRST history – Rack N’ Roll. Robots, such as Choo-Choo aimed to pick up inner tubes that consisted of the shapes of the FIRST logo (Triangle, Circle, Square) and hang them on the rack attached to the drivers’ station. As a completely new aspect, the robots were also given the task of sending a ‘mini-bot’ up a vertical pole as part of the end game. This mini- bot race contributed significantly to the final score of an alliance.

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Competitions and Awards:

New York City Regional

SPBLI Regional

  • Regional Champions
  • Dean’s List (Marisa Ashour)

Nationals

Duel on the Delaware

  • 8th Seed
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Rebound Rumble

Robot Name: тринадцать (13)

Our 13th year as a team, inspired the name of our robot but 13 has proven to be far from unlucky, between our variable shooter and pneumatic arm. The game’s challenge was to score as many basketballs in the hoops during 2 minutes and 15 seconds of the game. Balls scored in the higher hoops earned more points than the lower hoops, and bonus points were given for balls scored in autonomous mode. Besides the basketball hoops at either end, the field was divided down the center by a 4×4 metal bump, with 3 tilting bridges. Team could move across the field by either going over the bump or lowering the bridge. Balance points were given to team that managed to balance on the team’s colored bridge and seeding (or Coopertition) points were awarded to both alliances if a member from each balanced on the white bridge in the middle of the field

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Competitions and Awards:

Pittsburg Regional

  • Regional Champions

Nationals

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Ultimate Ascent

Robot Name: Dragunov

This game is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a 2 minute and 15 second match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match begins with a 15 second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.

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Competitions and Awards:

New York City Regional

  • Semi-Finalist

Chesapeake Regional

  • Regional Finalist

Duel on the Delaware

  • Duelmaster (Mr. Raile)
  • Most Books Collected for Book Drive

Brunswick Eruption

  • Winner
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Aerial Assist

Robot Name: Steve

This game is played with two alliances, each of which has three teams. The main point of this game’s design was to try and get the alliances to work closely with one another. To score points, alliances must work together, passing their color to each other and scoring it through goals placed at their end of the field. Points are also awarded for assists, catches, mobility, and having your ball go over the truss.

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Competitions and Awards:

North Carolina Regional

  • Quarter-Finalist
  • Dean’s List (Precious Siddiquee)

New York City Regional

  • Quarter-Finalist

Duel on the Delaware

  • Semi-Finalist
  • Best Comeback Award

Brunswick Eruption

  • Event Winner
  • Aloha Award (Allen Bailey)
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